About the Cyberhero League®
Cyberhero League is a new kind of game experience—where players take on missions to protect both the natural world and the digital realm.
Built on over a decade of research in digital altruism and ethical technology, Cyberhero introduces a new kind of hero:
One who uses technology to help others, protect life, and create positive impact.
About the Cyberhero League®
Cyberhero League is a mission-based game IP where players take on challenges to protect both the natural world and the digital realm.
The concept is grounded in over a decade of research on digital altruism, cyber kindness, and the Cyberhero archetype—developed by Dr. Dana Klisanin.
The IP
Cyberhero League translates this framework into a scalable, story-driven world spanning:
mission-based gameplay
collectible cards
digital and physical experiences
Designed to engage a new generation of players through purpose-driven interaction.
Proven Foundation
The Cyberhero concept has been recognized at leading forums exploring technology, learning, and social impact, including:
Tribeca / Games for Change
Stanford University
Santa Fe Institute
Developed in collaboration with nonprofit partners, designers, and educators.
Strategic Positioning
Cyberhero League sits at the intersection of:
gaming and real-world impact
digital wellness and youth engagement
ethical technology and emerging AI narratives
Positioned for expansion across platforms, partnerships, and licensing opportunities.
ETHICAL GUARDRAILS
Cyberhero League is designed with the following principles to ensure a safe, meaningful, and responsible gaming experience:
Educational Focus: Gameplay promotes learning and awareness of global challenges.
Positive Digital Behavior: Encourages cyber kindness, digital citizenship, collaboration, and empathy.
Data Privacy: Protects user data with secure handling practices and no invasive tracking.
Nonviolent Themes: Focuses on problem-solving and teamwork, avoiding violent content.
Healthy Digital Habits: Integrates activities that connect players with the real world and nature.
Inclusive Design: Ensures diversity and representation in characters and storylines.
Mission-Driven Partnerships: Collaborates with nonprofits to reinforce ethical values and real-world impact.
EXPERIENTIAL GAMES AND ACTIVATIONS
WATER IS LIFE
In partnership with Ryan’s Well, a Canadian based nonprofit organization we launched a unique adventure that brought together elements of a traditional walk-a-thon with elements of online educational gaming.
WATER CRAFT
Our first card game using the ARIS platform focused on promoting water awareness. A STE(A)M based game, players earn cards that include Inventors, Influencers, Culture, Techne, and Legends.
SDG’S FOR ALL
In partnership with the World Academy for the Future of Women, we introduced youth to the 17 Sustainable Development Goals. We used edtech and the craft of mask-making to introduce the plight of elephants (SDG 15).
LIGHTS OUT!
Our first full-length game, “Dearth of Darkness,” included a Twine-based narrative, casual astronomy matching games, rebus puzzles, and the first iteration of Stripes, a game about a Tiger in need of protection.
CHARITY: WATER
In partnership with charity: water, we introduced youth to the worldwide need for clean water (SDG 6). Using the ARIS platform, we transformed Tribeca into a treasure hunt that culminated at charity: water HQ.
INNER COMPASS
At Stanford University’s first Compassion and Technology Conference, we introduced a prototype of an“inner compass” gaming feature that enables youth to gain power by taking action to help others.
