About the Cyberhero League®

Cyberhero League is a new kind of game experience—where players take on missions to protect both the natural world and the digital realm.

Built on over a decade of research in digital altruism and ethical technology, Cyberhero introduces a new kind of hero:

One who uses technology to help others, protect life, and create positive impact.

About the Cyberhero League®

Cyberhero League is a mission-based game IP where players take on challenges to protect both the natural world and the digital realm.

The concept is grounded in over a decade of research on digital altruism, cyber kindness, and the Cyberhero archetype—developed by Dr. Dana Klisanin.

The IP

Cyberhero League translates this framework into a scalable, story-driven world spanning:

  • mission-based gameplay

  • collectible cards

  • digital and physical experiences

Designed to engage a new generation of players through purpose-driven interaction.

Proven Foundation

The Cyberhero concept has been recognized at leading forums exploring technology, learning, and social impact, including:

  • Tribeca / Games for Change

  • Stanford University

  • Santa Fe Institute

Developed in collaboration with nonprofit partners, designers, and educators.

Strategic Positioning

Cyberhero League sits at the intersection of:

  • gaming and real-world impact

  • digital wellness and youth engagement

  • ethical technology and emerging AI narratives

Positioned for expansion across platforms, partnerships, and licensing opportunities.

ETHICAL GUARDRAILS

Cyberhero League is designed with the following principles to ensure a safe, meaningful, and responsible gaming experience:

  1. Educational Focus: Gameplay promotes learning and awareness of global challenges.

  2. Positive Digital Behavior: Encourages cyber kindness, digital citizenship, collaboration, and empathy.

  3. Data Privacy: Protects user data with secure handling practices and no invasive tracking.

  4. Nonviolent Themes: Focuses on problem-solving and teamwork, avoiding violent content.

  5. Healthy Digital Habits: Integrates activities that connect players with the real world and nature.

  6. Inclusive Design: Ensures diversity and representation in characters and storylines.

  7. Mission-Driven Partnerships: Collaborates with nonprofits to reinforce ethical values and real-world impact.

EXPERIENTIAL GAMES AND ACTIVATIONS

 
 
Cyberhero League® original game art © Evolutionary Guidance Media R&D, Inc.

WATER IS LIFE

In partnership with Ryan’s Well, a Canadian based nonprofit organization we launched a unique adventure that brought together elements of a traditional walk-a-thon with elements of online educational gaming.

 
Cyberhero® original character art © Evolutionary Guidance Media R&D, Inc.

WATER CRAFT

Our first card game using the ARIS platform focused on promoting water awareness. A STE(A)M based game, players earn cards that include Inventors, Influencers, Culture, Techne, and Legends.

 
SDGs and Cyberhero League® original game art © Evolutionary Guidance Media R&D, Inc.

SDG’S FOR ALL

In partnership with the World Academy for the Future of Women, we introduced youth to the 17 Sustainable Development Goals. We used edtech and the craft of mask-making to introduce the plight of elephants (SDG 15).

 
Cyberhero League® original game art © Evolutionary Guidance Media R&D, Inc.

LIGHTS OUT!

Our first full-length game, “Dearth of Darkness,” included a Twine-based narrative, casual astronomy matching games, rebus puzzles, and the first iteration of Stripes, a game about a Tiger in need of protection.

 
Cyberhero League® original game art © Evolutionary Guidance Media R&D, Inc.

CHARITY: WATER

In partnership with charity: water, we introduced youth to the worldwide need for clean water (SDG 6). Using the ARIS platform, we transformed Tribeca into a treasure hunt that culminated at charity: water HQ.

 
Cyberhero League® original game platform art © Evolutionary Guidance Media R&D, Inc.

INNER COMPASS

At Stanford University’s first Compassion and Technology Conference, we introduced a prototype of an“inner compass” gaming feature that enables youth to gain power by taking action to help others.